bindbc-raylib3 ~master (2021-11-08T21:39:56Z)
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Mesh.tangents
bindbc
raylib
types
Mesh
Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
struct
Mesh
float
*
tangents
;
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bindbc
raylib
types
Mesh
variables
animNormals
animVertices
boneIds
boneWeights
colors
indices
normals
tangents
texcoords
texcoords2
triangleCount
vaoId
vboId
vertexCount
vertices
Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)